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Wasp solitaire rules
Wasp solitaire rules




wasp solitaire rules

A unit cannot make a Battle Focus move if it arrived as Reinforcements this turn, and a unit cannot make more than one Battle Focus move per turn. A unit that makes a Battle Focus move cannot embark within a TRANSPORT model at the end of that move, and until the end of the turn, such a unit is not eligible to declare a charge. When it does so, roll one D6: each model in this unit can make a Normal Move of up to a distance in inches equal to the result, as if it were your Movement phase. In your Shooting phase, after this unit has finished making its attacks, unless it Fell Back or Advanced this turn, this unit can make a Battle Focus move.This unit is eligible to shoot in a turn in which it Advanced, but if it does so, then until the end of the phase, models in this unit can only make attacks with Assault or Pistol weapons they are equipped with, and when resolving those attacks, this unit is treated as having Remained Stationary.When the warriors of the Aeldari go to war, they enter a state of semi-trance, enabling them to attack with pinpoint precision then move away before retribution can be brought to bear. Because he also selected two results of 5, on up to two occasions during that battle round, before making a wound roll, Wes can choose for that wound roll to be treated as an unmodified roll of 6. Because he selected two results of 2, on up to two occasions during that battle round, before making a charge roll, Wes can choose for one of the dice of that charge roll to be treated as an unmodified roll of 6. Because he is playing a Strike Force battle, Wes then chooses four of these results to retain, deciding on 2, 2, 5, 5. At the start of the battle round, he makes a Strands of Fate roll by rolling six D6. a Psychic test), treat one of those dice as an unmodified roll of 6 (do not roll that dice), then roll any other dice and add up the results as normal.Įxample: Wes is playing a Strike Force battle. If that type of roll involves more than one D6 (e.g.a hit roll), do not roll a dice that roll is treated as an unmodified roll of 6.

wasp solitaire rules

  • If that type of roll involves one D6 (e.g.
  • For the sake of simplicity, and to ensure smooth interactions between the rules presented in this book, we treat the Ynnari as if they were a craftworld for rules purposes, with the additional caveats presented here.īefore making a roll of any of the types shown above for a unit with the Strands of Fate ability, if any of your retained dice have a result corresponding with that type of roll (as shown above) and have not been used to manipulate a roll this battle round, you can manipulate that roll. Designer’s Note: The Ynnari are drawn from many craftworlds, as well as from the ranks of the Harlequins and even the Drukhari of Commorragh. If your army is Battle-forged, you cannot include units from more than one craftworld in the same Detachment. ELDRAD ULTHRAN has the ULTHWÉ keyword, and so is from Craftworld Ulthwé).

    wasp solitaire rules

    Example: If you include an AUTARCH model in your army and you decide it is from the Biel-Tan Craftworld, its keyword becomes BIEL-TAN and its Path of Command ability reads ‘While a friendly BIEL-TAN CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1.’ Some datasheets already specify which craftworld a unit is from (e.g. This could be one of the craftworlds detailed in a Warhammer 40,000 publication, or one of your own design. When you include a unit with the keyword in your army, you must nominate which craftworld it is from (or if it is from the Ynnari), then replace the keyword in every instance on its datasheet with the name of your chosen craftworld (or with the YNNARI keyword). Many ASURYANI units are drawn from one of the craftworlds or the Ynnari. This is a keyword that you can select for yourself, as described in the Warhammer 40,000 Core Book, with the guidance detailed below. The KeywordMany datasheets in this faction have the keyword.






    Wasp solitaire rules